P_718

3D Motion Design

2026

A 3D motion study combining mechanical form, dynamic lighting, and digital interface elements.

Built in Cinema 4D and rendered with Redshift, the piece began with a highly detailed greebled form designed around a continuous camera rotation. In post-production, I developed a visual system of tracking graphics, data readouts, glitches, and digital distortions in After Effects to give the object a sense of being actively scanned and analyzed.